It wasn't me. You can't prove anything.


2006-10-07

Serenity RPG

Serenity Role Playing Game does a grand job of capturing the flavor of this setting. The system is pretty easy as well, with set difficulty values met by a variable set of dice. The editing is fairly decent, although there are a couple score typo or printing glitches scattered throughout the book. There are also a number of incidents where descriptions are incomplete. For instance, grenades are assigned a range, which is really the blast radius and no throwing range is ever explicitly provided, nor is it even possible to compare to a thrown weapon to extrapolate one. There are just enough of these little oversights to irk detail oriented readers. The layout, though, is quite decent, with full color pages, well placed dialog snippets throughout the volume, and full color art. Most of the art are direct film shots from the film, although there are some sketches of the Aces & Eights crew and vehicle schematics. Overall, this is a pretty solid game book. Or to put it in the vernacular, it is all shiny. Take a look and keep flying.

It even has game and plot points built in. It sounds like a larf.
The only gripes are on incomplete descriptions of things and a noted lack of rules. I say, make it up as you go, but I'm a nerativist.

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