Guilt by Association
Lost ship and all it's contents. So, here is a buddies drama over the
weekend.
My buddy plays Eve
Online. He likes that game. A bunch of folks at
work play it. They seem to enjoy the complexity of it. Eve Online is a
space age MMPOLG (Massively Multi-Player On-Line Game). It simulates
not only the warring and diplomatic end of things, but the economic
side of things as well. The idea is to acquire wealth and thus big
ships and minions and so on. you have to learn how to do things which
is based on how long you have been playing the game.
Our hero has been playing for ever. He has accumulated a bunch of crap.
He decides to move it across the universe because some one told him the
grass was greener over there. Half way across a "secure" chunk of empty
space, he runs into a gang of evil doers who are bent on simply
grabbing as much as they can out of the game and don't care who they
hurt in the process.
Here is the scenario. Our hero enters the system via a gate. He is
suddenly bunched up in a group of ships He figures out very
quickly
that it is a cage of ships. A battle cruiser
shows up and starts to
destroy the sucker who came threw the gate before him. That ship is
destroyed and our guy starts getting nailed just because he is the next
in line. You see, our hero took precautions to look inconspicuous. It
doesn't matter because he is just the next guy thought the gate. Well,
the battle cruiser and the other ships blocking the way are of course
in on it together. He gets destroyed before the "cops" show up. The
cops destroyed the battle cruiser because it was the one firing on the
other wise helpless ships that were just flying through the gate. The
other ships all just stand there and mop up the debris that is all our
hero's stuff that he has spent like a year of game play accumulating.
This is one time that guilt by association would come in handy. Of
course the ships that conspired with the battle cruiser should be
brought to justice in some manor. But they will not because the game is
not set up that way.
I seem to remember a charge of "conspiracy to commit piracy on the high
seas" in a movie. Substitute "deep space" for "high seas" and you have
the game equivalent. Justice is a difficult enough concept in reality.
I can only imagine how difficult it would be to simulate.
I forgot to mention that our hero cannot dispense some instant justice
because he would then become the ship firing on the "innocent"
ships that did not fire on him first. This is a frustrating part of the
game. You basically have no recourse at this point. This kind of kills
the game for me. If the justice system refuses to work, I want to
higher a couple of Guidos to go start lopping off parts of this prick's
anatomy until I get my shit back. Maybe get the fourteen year old's
account suspended for a week or two who pulls these kinds of things.
It wasn't me. You can't prove anything.
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